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Tremble, mortals...

before the power of Googlezon!

http://www.broom.org/epic/

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( 9 comments — Leave a comment )
humandays
Dec. 21st, 2004 08:26 pm (UTC)
cute. reminds me a bit of the corporation in the mix of attractive presentation and simple propaganda. ;)
sutut
Dec. 21st, 2004 10:14 pm (UTC)
That's nice
But will it liberate us from government influence in the media or will it enclose us in shells of self-affirmation and flattery?

I like the idea of that algorithim, though. Any script software out there for playing with stuff like that you'd reccomend?
kmo
Dec. 22nd, 2004 05:22 am (UTC)
Re: That's nice

</i>But will it liberate us from government influence in the media or will it enclose us in shells of self-affirmation and flattery?

As to the former, unlikely. As to the latter, I'd say we're pretty much there already.

I like the idea of that algorithim, though. Any script software out there for playing with stuff like that you'd reccomend?

Not that I know of, but I don't spend much time on line these days.
sutut
Dec. 22nd, 2004 09:02 pm (UTC)
Re: That's nice
No, I'm just curious, what would be the best solution to make a program that juggles text? (within windows XP)

Nothing fancy like cutting edge 3D animation, (though my TrueSpace software has scripts for that) but simple programming compilers. I took some programming courses in college years ago and have played with that for years before. Overall, things seem much simpler now than earlier. I just don't have a C compiler on my current computer and my earlier one goes back to 3.1 days.

Could I do it in XML? I haven't studied that yet, but maybe that would make a web version simple.

No, I'm not going to try to make the thing in that animation, that would be a labor of hercules to a top MIT team. On the other hand, I was fascinated by Eliza back in line number basic days. A psuedo scripter like that would be really intersesting and one could quickly figure out some associations/values patterns to use.
mungojelly
Dec. 24th, 2004 02:36 am (UTC)
Re: That's nice
The best programming language IMHO for text manipulation, assuming you're not doing anything super serious, is Perl.

Perl is gobs of fun. It's easy to learn. It's fantastically flexible. It's reasonably efficient when it comes to manipulating text.

It's not a compiled language, it's a scripting language, & most decent web hosts allow perl scripts. A lot of CGI is written in perl-- web boards, things like that.

You can also get perl interpreters that run under windows, or under java.

HTH.

<3
sutut
Dec. 24th, 2004 07:39 am (UTC)
Thanks!
For telling me about PERL. I was just going to get a C book with a compiler to refresh myself.

However, though I still plan to do this, Perl seems pretty versatile and of course I can put it on the web, even interlink it with Flash. (plenty of free space on my webhost in the plan I pay for)

The long and short of this idea is to create something that is inspired by the classic "Eliza", or a chatterbot, I suppose, but a better psuedo A.I. merged with a spider. (noticed Spider Perl scripts) The goal would be something on the lines of Max Headroom, that is a collection of scripts, associations and algorithims that originally parrots the initial user, but then keeps getting new information on its own and while interterpeting them based on the original user's inputs, makes new ones.

(for the record, way back in the 80's I turned the classic Eliza from a TRS 80 program in a book to a AppleII program to study it)

The original seed for this idea was planted late last year in response to some political cartoons I do. Someone said (jokingly) "You'd better be careful or when Bush steals the election again he'll cart you off to Gitmo!" I responded in a knee jerk reply joke, "Oh, I'll just make a psuedo A.I. that imitates me and have one of my foreign friends host it outside the USA. That way, it will be like an invisible clone of me raising the alarm." Just B---sh---ng with some friends, but I thought 'wouldn't it be neat' and though I think Micheal Moore and 10,000 others will 'disappear' before they get to me it would be fun to try it anyways.

Before I posted this, I spent an hour and a half doodling out flowcharts on this idea. A psuedosentience is not really that impossible, even abstract philosiphy can be interpeted into associations/values. Interests can become obsessions and be managed to learn and associate.
mungojelly
Dec. 24th, 2004 02:53 pm (UTC)
Re: Thanks!
Coincidentally, I was just coming online to write something about AI. So check out my next journal entry for some thoughts on the modular nature of intelligence, if you're interested.

I saw a program recently that answered various kinds of questions by interfacing somehow with google. Google is an awesome basis for an AI at this point-- my argument I'm about to write up is that google IS intelligent, just not able to make sense with its intelligence, just like a brain-damaged human who has many functions intact but not enough to communicate with anyone. Google is exploring the whole of human knowledge the hard way, brute force repetition of every possible way of stating every idea, & succeeding at it-- not how anyone thought that AI would go down, from back in the Eliza days!

One of the fun thing about Eliza-like programs you can write for the web these days, is that they can remember bits from things that everyone has said to them, not just the person they're talking to now. So they can be an information database, a whole information domain, with a unique way of getting bits of info in & out. It's fun, because you are sort of interacting in a sideways way with the other people who've used the program-- instead of Eliza saying "What do you mean by I am a stupid program?" it can say to other people "I have heard that I am a program who is stupid, is that true??"

One interesting AI trend going on now is websites that elicit user interaction which provides useful information. For instance check out espgame.org which I think is soooo brilliant. They've taken the task of adding text metadata to pictures-- a major gap on the web-- & turned it into a game that lots of people actually enjoy playing.

That's the future, IMHO: We play games with the emerging computer intelligence, & it uses our activity to expand the reservoir of intelligently linked knowledge. We're sort of playing with it right this second, eh?

<3
sutut
Dec. 24th, 2004 08:54 am (UTC)
Alice
Did some browsing, figuring someone had to try that. I found 65% of what I wanted in ALICE. (basic text chatter, flash interface, seeming response) That her core program is 2MB is really encouraging for something so generationally above Eliza.

I'll look into this also later. I almost want to just take this 'open source' program and add some more subroutines. (learning, pseudothought, etc.) But I think I'll at least try a few programming experiments first.
simba15
Dec. 27th, 2004 09:06 am (UTC)
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